Skull Servant Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

UR Rarity
Judgment Dragon
UR Rarity
Judgment Dragon
UR Rarity
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.

UR Rarity
Keldo the Sacred Protector
UR Rarity
Keldo the Sacred Protector
UR Rarity
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.

SR Rarity
King of the Skull Servants
SR Rarity
King of the Skull Servants
SR Rarity
King of the Skull Servants
DARK 1
King of the Skull Servants
  • ATK:

  • -1

  • DEF:

  • 0


The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.

UR Rarity
Lightsworn Dragonling
UR Rarity
Lightsworn Dragonling
UR Rarity
Lightsworn Dragonling
LIGHT 4
Lightsworn Dragonling
  • ATK:

  • 1500

  • DEF:

  • 1300


If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.

SR Rarity
Lumina, Lightsworn Summoner
SR Rarity
Lumina, Lightsworn Summoner
SR Rarity
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

SR Rarity
Lumina, Twilightsworn Shaman
SR Rarity
Lumina, Twilightsworn Shaman
SR Rarity
Lumina, Twilightsworn Shaman
DARK 3
Lumina, Twilightsworn Shaman
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.

SR Rarity
Mezuki
SR Rarity
Mezuki
SR Rarity
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

R Rarity
Moissa Wight
R Rarity
Moissa Wight
R Rarity
Moissa Wight
DARK 1
Moissa Wight
  • ATK:

  • 300

  • DEF:

  • 200


This card's name becomes "Skull Servant" while in the GY. If this card is Normal or Special Summoned: You can add 1 "Skull Servant" or 1 card that mentions it from your Deck to your hand, except "Moissa Wight", also you cannot Special Summon for the rest of this turn, except Zombie monsters. You can only use this effect of "Moissa Wight" once per turn. During your Main Phase, you can Normal Summon 1 Level 4 or lower Zombie monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

SR Rarity
Mudora the Sword Oracle
SR Rarity
Mudora the Sword Oracle
SR Rarity
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.

SR Rarity
Necroworld Banshee
SR Rarity
Necroworld Banshee
SR Rarity
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

UR Rarity
Punishment Dragon
UR Rarity
Punishment Dragon
UR Rarity
Punishment Dragon
DARK 8
Punishment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.

N Rarity
The Lady in Wight
N Rarity
The Lady in Wight
N Rarity
The Lady in Wight
DARK 3
The Lady in Wight
  • ATK:

  • 0

  • DEF:

  • 2200


Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.

SR Rarity
Wightbaking
SR Rarity
Wightbaking
SR Rarity
Wightbaking
DARK 1
Wightbaking
  • ATK:

  • 300

  • DEF:

  • 200


This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.

N Rarity
Wightlord
N Rarity
Wightlord
N Rarity
Wightlord
LIGHT 1
Wightlord
  • ATK:

  • 300

  • DEF:

  • 200


This card's name becomes "Skull Servant" while in the GY. You can only use each of the following effects of "Wightlord" once per turn. If you have "Skull Servant" or "King of the Skull Servants" in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY, up to the number of "Skull Servant" and "King of the Skull Servants" in your GY. You can banish this card from your GY, then target 1 "Skull Servant" or "King of the Skull Servants" in your GY; Special Summon it.

R Rarity
Wightmare
R Rarity
Wightmare
R Rarity
Wightmare
DARK 1
Wightmare
  • ATK:

  • 300

  • DEF:

  • 200


This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects. ● Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY. ● Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.

R Rarity
Wightprince
R Rarity
Wightprince
R Rarity
Wightprince
DARK 1
Wightprince
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.

R Rarity
Wightprincess
R Rarity
Wightprincess
R Rarity
Wightprincess
LIGHT 3
Wightprincess
  • ATK:

  • 1600

  • DEF:

  • 0


This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.

R Rarity
Wulf, Lightsworn Beast
R Rarity
Wulf, Lightsworn Beast
R Rarity
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

N Rarity
Skull Servant
N Rarity
Skull Servant
N Rarity
Skull Servant
DARK 1
Skull Servant
  • ATK:

  • 300

  • DEF:

  • 200


A skeletal ghost that isn't strong but can mean trouble in large numbers.

N Rarity
Felis, Lightsworn Archer
N Rarity
Felis, Lightsworn Archer
N Rarity
Felis, Lightsworn Archer
LIGHT 4
Felis, Lightsworn Archer
  • ATK:

  • 1100

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.

SR Rarity
Weiss, Lightsworn Archfiend
SR Rarity
Weiss, Lightsworn Archfiend
SR Rarity
Weiss, Lightsworn Archfiend
LIGHT 4
Weiss, Lightsworn Archfiend
  • ATK:

  • 0

  • DEF:

  • 1700


You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.

UR Rarity
Card Destruction
UR Rarity
Card Destruction
UR Rarity
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    UR Rarity
    Charge of the Light Brigade
    UR Rarity
    Charge of the Light Brigade
    UR Rarity
    Charge of the Light Brigade
    Spell Normal
    Charge of the Light Brigade

      Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

      R Rarity
      Curse of the Ancient Turtle
      R Rarity
      Curse of the Ancient Turtle
      R Rarity
      Curse of the Ancient Turtle
      Spell Normal
      Curse of the Ancient Turtle

        Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.

        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            SR Rarity
            Solar Recharge
            SR Rarity
            Solar Recharge
            SR Rarity
            Solar Recharge
            Spell Normal
            Solar Recharge

              Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.

              UR Rarity
              That Grass Looks Greener
              UR Rarity
              That Grass Looks Greener
              UR Rarity
              That Grass Looks Greener
              Spell Normal
              That Grass Looks Greener

                If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  R Rarity
                  Wight Reanimator
                  R Rarity
                  Wight Reanimator
                  R Rarity
                  Wight Reanimator
                  Spell Continuous
                  Wight Reanimator

                    If your "King of the Skull Servants" attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 "Skull Servant" or "King of the Skull Servants" in your GY; send 1 "Skull Servant" or 1 monster that mentions it from your Deck to the GY, and if you do, Special Summon the targeted monster, also you cannot Special Summon for the rest of this turn, except Zombie monsters.

                    UR Rarity
                    Zombie World
                    UR Rarity
                    Zombie World
                    UR Rarity
                    Zombie World
                    Spell Field
                    Zombie World

                      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

                      Extra Deck

                      UR Rarity
                      Enlightenment Dragon
                      UR Rarity
                      Enlightenment Dragon
                      UR Rarity
                      Enlightenment Dragon
                      LIGHT 10
                      Enlightenment Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      "Judgment Dragon" + "Punishment Dragon" Must be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can add 2 of your banished monsters to your hand (1 "Judgment Dragon" and 1 "Punishment Dragon"), then you can Special Summon both, ignoring their Summoning conditions.

                      R Rarity
                      Clara & Rushka, the Ventriloduo
                      R Rarity
                      Clara & Rushka, the Ventriloduo
                      R Rarity
                      Clara & Rushka, the Ventriloduo
                      EARTH
                      Clara & Rushka, the Ventriloduo
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Top


                      1 Normal Summoned/Set monster Cannot be Link Summoned except during Main Phase 2.

                      SR Rarity
                      Flying Mary, the Wandering Ghost Ship
                      SR Rarity
                      Flying Mary, the Wandering Ghost Ship
                      SR Rarity
                      Flying Mary, the Wandering Ghost Ship
                      WATER
                      Flying Mary, the Wandering Ghost Ship
                      • ATK:

                      • 0

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                      UR Rarity
                      I:P Masquerena
                      UR Rarity
                      I:P Masquerena
                      UR Rarity
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                      UR Rarity
                      Moon of the Closed Heaven
                      UR Rarity
                      Moon of the Closed Heaven
                      UR Rarity
                      Moon of the Closed Heaven
                      LIGHT
                      Moon of the Closed Heaven
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Top

                      Top-Right


                      2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      UR Rarity
                      Underworld Goddess of the Closed World
                      UR Rarity
                      Underworld Goddess of the Closed World
                      UR Rarity
                      Underworld Goddess of the Closed World
                      LIGHT
                      Underworld Goddess of the Closed World
                      • ATK:

                      • 3000

                      • LINK-5

                      Link Arrow:

                      Top

                      Top-Right

                      Right

                      Bottom

                      Bottom-Right


                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                      SR Rarity
                      Minerva, the Athenian Lightsworn
                      SR Rarity
                      Minerva, the Athenian Lightsworn
                      SR Rarity
                      Minerva, the Athenian Lightsworn
                      LIGHT 8
                      Minerva, the Athenian Lightsworn
                      • ATK:

                      • 2800

                      • DEF:

                      • 1800


                      1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.

                      R Rarity
                      Kikinagashi Fucho
                      R Rarity
                      Kikinagashi Fucho
                      R Rarity
                      Kikinagashi Fucho
                      WIND
                      Kikinagashi Fucho
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.

                      SR Rarity
                      Minerva, the Exalted Lightsworn
                      SR Rarity
                      Minerva, the Exalted Lightsworn
                      SR Rarity
                      Minerva, the Exalted Lightsworn
                      LIGHT
                      Minerva, the Exalted Lightsworn
                      • ATK:

                      • 2000

                      • DEF:

                      • 800


                      2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.

                      N Rarity
                      Number 85: Crazy Box
                      N Rarity
                      Number 85: Crazy Box
                      N Rarity
                      Number 85: Crazy Box
                      DARK
                      Number 85: Crazy Box
                      • ATK:

                      • 3000

                      • DEF:

                      • 300


                      2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.

                      R Rarity
                      Ripple Bird
                      R Rarity
                      Ripple Bird
                      R Rarity
                      Ripple Bird
                      WIND
                      Ripple Bird
                      • ATK:

                      • 1000

                      • DEF:

                      • 0


                      2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.

                      R Rarity
                      Slacker Magician
                      R Rarity
                      Slacker Magician
                      R Rarity
                      Slacker Magician
                      LIGHT
                      Slacker Magician
                      • ATK:

                      • 200

                      • DEF:

                      • 2100


                      2 Level 1 monsters Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.

                      Need 22 UR

                      UR Rarity
                      Doomking Balerdroch1 card
                      UR Rarity
                      Judgment Dragon1 card
                      UR Rarity
                      Keldo the Sacred Protector1 card
                      UR Rarity
                      Lightsworn Dragonling3 card
                      UR Rarity
                      Punishment Dragon1 card
                      UR Rarity
                      Enlightenment Dragon1 card
                      UR Rarity
                      I:P Masquerena1 card
                      UR Rarity
                      Moon of the Closed Heaven1 card
                      UR Rarity
                      S:P Little Knight1 card
                      UR Rarity
                      Underworld Goddess of the Closed World1 card
                      UR Rarity
                      Card Destruction1 card
                      UR Rarity
                      Charge of the Light Brigade3 card
                      UR Rarity
                      Foolish Burial1 card
                      UR Rarity
                      Forbidden Droplet1 card
                      UR Rarity
                      That Grass Looks Greener1 card
                      UR Rarity
                      Triple Tactics Talent1 card
                      UR Rarity
                      Zombie World2 card

                      Main: 60 Extra: 15

                      UR Rarity
                      1 cardDoomking Balerdroch
                      UR Rarity
                      1 cardDoomking Balerdroch
                      Doomking Balerdroch
                      DARK 8
                      Doomking Balerdroch
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                      UR Rarity
                      1 cardJudgment Dragon
                      UR Rarity
                      1 cardJudgment Dragon
                      Judgment Dragon
                      LIGHT 8
                      Judgment Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


                      UR Rarity
                      1 cardKeldo the Sacred Protector
                      UR Rarity
                      1 cardKeldo the Sacred Protector
                      Keldo the Sacred Protector
                      EARTH 4
                      Keldo the Sacred Protector
                      • ATK:

                      • 1200

                      • DEF:

                      • 1600


                      You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                      SR Rarity
                      3 cardKing of the Skull Servants
                      SR Rarity
                      3 cardKing of the Skull Servants
                      King of the Skull Servants
                      DARK 1
                      King of the Skull Servants
                      • ATK:

                      • -1

                      • DEF:

                      • 0


                      The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.


                      UR Rarity
                      3 cardLightsworn Dragonling
                      UR Rarity
                      3 cardLightsworn Dragonling
                      Lightsworn Dragonling
                      LIGHT 4
                      Lightsworn Dragonling
                      • ATK:

                      • 1500

                      • DEF:

                      • 1300


                      If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.


                      SR Rarity
                      1 cardLumina, Lightsworn Summoner
                      SR Rarity
                      1 cardLumina, Lightsworn Summoner
                      Lumina, Lightsworn Summoner
                      LIGHT 3
                      Lumina, Lightsworn Summoner
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                      SR Rarity
                      2 cardLumina, Twilightsworn Shaman
                      SR Rarity
                      2 cardLumina, Twilightsworn Shaman
                      Lumina, Twilightsworn Shaman
                      DARK 3
                      Lumina, Twilightsworn Shaman
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.


                      SR Rarity
                      2 cardMezuki
                      SR Rarity
                      2 cardMezuki
                      Mezuki
                      EARTH 4
                      Mezuki
                      • ATK:

                      • 1700

                      • DEF:

                      • 800


                      You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


                      R Rarity
                      1 cardMoissa Wight
                      R Rarity
                      1 cardMoissa Wight
                      Moissa Wight
                      DARK 1
                      Moissa Wight
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      This card's name becomes "Skull Servant" while in the GY. If this card is Normal or Special Summoned: You can add 1 "Skull Servant" or 1 card that mentions it from your Deck to your hand, except "Moissa Wight", also you cannot Special Summon for the rest of this turn, except Zombie monsters. You can only use this effect of "Moissa Wight" once per turn. During your Main Phase, you can Normal Summon 1 Level 4 or lower Zombie monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                      SR Rarity
                      1 cardMudora the Sword Oracle
                      SR Rarity
                      1 cardMudora the Sword Oracle
                      Mudora the Sword Oracle
                      EARTH 4
                      Mudora the Sword Oracle
                      • ATK:

                      • 1500

                      • DEF:

                      • 1800


                      You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                      SR Rarity
                      2 cardNecroworld Banshee
                      SR Rarity
                      2 cardNecroworld Banshee
                      Necroworld Banshee
                      DARK 4
                      Necroworld Banshee
                      • ATK:

                      • 1800

                      • DEF:

                      • 200


                      "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                      UR Rarity
                      1 cardPunishment Dragon
                      UR Rarity
                      1 cardPunishment Dragon
                      Punishment Dragon
                      DARK 8
                      Punishment Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.


                      N Rarity
                      2 cardThe Lady in Wight
                      N Rarity
                      2 cardThe Lady in Wight
                      The Lady in Wight
                      DARK 3
                      The Lady in Wight
                      • ATK:

                      • 0

                      • DEF:

                      • 2200


                      Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.


                      SR Rarity
                      3 cardWightbaking
                      SR Rarity
                      3 cardWightbaking
                      Wightbaking
                      DARK 1
                      Wightbaking
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.


                      N Rarity
                      3 cardWightlord
                      N Rarity
                      3 cardWightlord
                      Wightlord
                      LIGHT 1
                      Wightlord
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      This card's name becomes "Skull Servant" while in the GY. You can only use each of the following effects of "Wightlord" once per turn. If you have "Skull Servant" or "King of the Skull Servants" in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY, up to the number of "Skull Servant" and "King of the Skull Servants" in your GY. You can banish this card from your GY, then target 1 "Skull Servant" or "King of the Skull Servants" in your GY; Special Summon it.


                      R Rarity
                      2 cardWightmare
                      R Rarity
                      2 cardWightmare
                      Wightmare
                      DARK 1
                      Wightmare
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects. ● Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY. ● Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.


                      R Rarity
                      2 cardWightprince
                      R Rarity
                      2 cardWightprince
                      Wightprince
                      DARK 1
                      Wightprince
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.


                      R Rarity
                      3 cardWightprincess
                      R Rarity
                      3 cardWightprincess
                      Wightprincess
                      LIGHT 3
                      Wightprincess
                      • ATK:

                      • 1600

                      • DEF:

                      • 0


                      This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


                      R Rarity
                      2 cardWulf, Lightsworn Beast
                      R Rarity
                      2 cardWulf, Lightsworn Beast
                      Wulf, Lightsworn Beast
                      LIGHT 4
                      Wulf, Lightsworn Beast
                      • ATK:

                      • 2100

                      • DEF:

                      • 300


                      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


                      N Rarity
                      2 cardSkull Servant
                      N Rarity
                      2 cardSkull Servant
                      Skull Servant
                      DARK 1
                      Skull Servant
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      A skeletal ghost that isn't strong but can mean trouble in large numbers.


                      N Rarity
                      2 cardFelis, Lightsworn Archer
                      N Rarity
                      2 cardFelis, Lightsworn Archer
                      Felis, Lightsworn Archer
                      LIGHT 4
                      Felis, Lightsworn Archer
                      • ATK:

                      • 1100

                      • DEF:

                      • 2000


                      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


                      SR Rarity
                      3 cardWeiss, Lightsworn Archfiend
                      SR Rarity
                      3 cardWeiss, Lightsworn Archfiend
                      Weiss, Lightsworn Archfiend
                      LIGHT 4
                      Weiss, Lightsworn Archfiend
                      • ATK:

                      • 0

                      • DEF:

                      • 1700


                      You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.


                      UR Rarity
                      1 cardCard Destruction
                      UR Rarity
                      1 cardCard Destruction
                      Card Destruction
                      Spell Normal
                      Card Destruction

                        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                        UR Rarity
                        3 cardCharge of the Light Brigade
                        UR Rarity
                        3 cardCharge of the Light Brigade
                        Charge of the Light Brigade
                        Spell Normal
                        Charge of the Light Brigade

                          Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                          R Rarity
                          3 cardCurse of the Ancient Turtle
                          R Rarity
                          3 cardCurse of the Ancient Turtle
                          Curse of the Ancient Turtle
                          Spell Normal
                          Curse of the Ancient Turtle

                            Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.


                            UR Rarity
                            1 cardFoolish Burial
                            UR Rarity
                            1 cardFoolish Burial
                            Foolish Burial
                            Spell Normal
                            Foolish Burial

                              Send 1 monster from your Deck to the GY.




                              Tag(s):

                              UR Rarity
                              1 cardForbidden Droplet
                              UR Rarity
                              1 cardForbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                SR Rarity
                                3 cardSolar Recharge
                                SR Rarity
                                3 cardSolar Recharge
                                Solar Recharge
                                Spell Normal
                                Solar Recharge

                                  Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                                  UR Rarity
                                  1 cardThat Grass Looks Greener
                                  UR Rarity
                                  1 cardThat Grass Looks Greener
                                  That Grass Looks Greener
                                  Spell Normal
                                  That Grass Looks Greener

                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      R Rarity
                                      1 cardWight Reanimator
                                      R Rarity
                                      1 cardWight Reanimator
                                      Wight Reanimator
                                      Spell Continuous
                                      Wight Reanimator

                                        If your "King of the Skull Servants" attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 "Skull Servant" or "King of the Skull Servants" in your GY; send 1 "Skull Servant" or 1 monster that mentions it from your Deck to the GY, and if you do, Special Summon the targeted monster, also you cannot Special Summon for the rest of this turn, except Zombie monsters.


                                        UR Rarity
                                        2 cardZombie World
                                        UR Rarity
                                        2 cardZombie World
                                        Zombie World
                                        Spell Field
                                        Zombie World

                                          All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                          UR Rarity
                                          1 cardEnlightenment Dragon
                                          UR Rarity
                                          1 cardEnlightenment Dragon
                                          Enlightenment Dragon
                                          LIGHT 10
                                          Enlightenment Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          "Judgment Dragon" + "Punishment Dragon" Must be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can add 2 of your banished monsters to your hand (1 "Judgment Dragon" and 1 "Punishment Dragon"), then you can Special Summon both, ignoring their Summoning conditions.


                                          R Rarity
                                          1 cardClara & Rushka, the Ventriloduo
                                          R Rarity
                                          1 cardClara & Rushka, the Ventriloduo
                                          Clara & Rushka, the Ventriloduo
                                          EARTH
                                          Clara & Rushka, the Ventriloduo
                                          • ATK:

                                          • 0

                                          • LINK-1

                                          Link Arrow:

                                          Top


                                          1 Normal Summoned/Set monster Cannot be Link Summoned except during Main Phase 2.


                                          SR Rarity
                                          1 cardFlying Mary, the Wandering Ghost Ship
                                          SR Rarity
                                          1 cardFlying Mary, the Wandering Ghost Ship
                                          Flying Mary, the Wandering Ghost Ship
                                          WATER
                                          Flying Mary, the Wandering Ghost Ship
                                          • ATK:

                                          • 0

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                          UR Rarity
                                          1 cardI:P Masquerena
                                          UR Rarity
                                          1 cardI:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                          UR Rarity
                                          1 cardMoon of the Closed Heaven
                                          UR Rarity
                                          1 cardMoon of the Closed Heaven
                                          Moon of the Closed Heaven
                                          LIGHT
                                          Moon of the Closed Heaven
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Top-Right


                                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                          UR Rarity
                                          1 cardS:P Little Knight
                                          UR Rarity
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          UR Rarity
                                          1 cardUnderworld Goddess of the Closed World
                                          UR Rarity
                                          1 cardUnderworld Goddess of the Closed World
                                          Underworld Goddess of the Closed World
                                          LIGHT
                                          Underworld Goddess of the Closed World
                                          • ATK:

                                          • 3000

                                          • LINK-5

                                          Link Arrow:

                                          Top

                                          Top-Right

                                          Right

                                          Bottom

                                          Bottom-Right


                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                          SR Rarity
                                          1 cardMinerva, the Athenian Lightsworn
                                          SR Rarity
                                          1 cardMinerva, the Athenian Lightsworn
                                          Minerva, the Athenian Lightsworn
                                          LIGHT 8
                                          Minerva, the Athenian Lightsworn
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.


                                          R Rarity
                                          1 cardKikinagashi Fucho
                                          R Rarity
                                          1 cardKikinagashi Fucho
                                          Kikinagashi Fucho
                                          WIND
                                          Kikinagashi Fucho
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.


                                          SR Rarity
                                          2 cardMinerva, the Exalted Lightsworn
                                          SR Rarity
                                          2 cardMinerva, the Exalted Lightsworn
                                          Minerva, the Exalted Lightsworn
                                          LIGHT
                                          Minerva, the Exalted Lightsworn
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 800


                                          2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


                                          N Rarity
                                          1 cardNumber 85: Crazy Box
                                          N Rarity
                                          1 cardNumber 85: Crazy Box
                                          Number 85: Crazy Box
                                          DARK
                                          Number 85: Crazy Box
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 300


                                          2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.


                                          R Rarity
                                          1 cardRipple Bird
                                          R Rarity
                                          1 cardRipple Bird
                                          Ripple Bird
                                          WIND
                                          Ripple Bird
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 0


                                          2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.


                                          R Rarity
                                          2 cardSlacker Magician
                                          R Rarity
                                          2 cardSlacker Magician
                                          Slacker Magician
                                          LIGHT
                                          Slacker Magician
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 2100


                                          2 Level 1 monsters Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.


                                          master-duel
                                          Skull Servant
                                          5







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